Partner AI – ARMY OF TWO delivers intelligent partner AI (PAI) that interacts, adapts, collaborates and learns from their human partner.Team up with a live or AI partner on two-man missions using two-man tactics to ultimately create an advantage that no enemy can withstand “Two Man” Gameplay – Co-op is no longer a mode, it’s the game.Dependent on the intensity of their gun fire, distance, line of sight and type of weapon, players can put the enemy’s attention on one player while the other plans a sneak attack to take them out! Players can use special co-op features to complete their paid missions including the new and unique Aggro feature that ensures their partner goes unnoticed when approaching enemies. As ex-Army Rangers now turned contractors for a Private Military Corporation, players spend their hard earned cash on more accurate and deadly customizable weapons. Unlike other co-op games, Army of Two not only focuses on winning, it’s about getting paid. When one man is not enough, it will take an army of two to fight through war, political turmoil and a conspiracy so vast it threatens the entire world. Read ReviewĪrmy of Two throws gamers into hot spots ripped from current day headlines where they will utilize unique two-man strategies and tactics while seamlessly transitioning between playing with intelligent Partner AI (PAI) and a live player. And yes - our walkthrough covers all of that, as well.In this case, two is definitely better than one. The maximum amount of money is gained by finding all three, however. Each mission has varying worths for the briefcases, and while there are three, money can be made finding only one or two. By finding these, you'll be able to make extra cash. With the exception of the Somalian campaign, there are three hidden briefcases full of vital intelligence strewn throughout each location. The third way money is made is possibly the most obscure, but the money that can potentially be made is worth the effort. (Don't worry - all secondary objectives are covered in our walkthrough). These particular objectives will have a window in which they can be executed, mostly brief, but will pay well if you manage to execute it properly. Most missions will also have at least one (and sometimes more) secondary objectives. There are primary objectives to fulfill on each mission, and these missions can't be skipped, so you're guaranteed to get the money for all of these objectives. By gathering as much money you can in each mission, you'll be able to purchase anything you want. The purchasing of new weapons and upgrades for existing weapons (as well as armor and face masks) is another fundamental in the game. As a result, you'll be utilizing something the game calls "aggro" to get through some difficult spots. Since this isn't a "man versus the world" shooter, nor is it a true, traditional "squad-based" shooter, it falls somewhere in between. AggroĪrmy of Two, as we mentioned above, puts a unique spin on the shooter genre. They stretch and skew somewhat the premise of the more traditional shooters, so when taking them into account, you should have a better vision of what to expect when playing the game. Below is simply a brief discussion of a few of the finer points of the game that are important to note. The game at its very core plays basically enough that all shooter-loving gamers will acclimate themselves rather easily. We've outlined some of those fundamentals below, as well as in the subsequent basics page which will give you ten tips to playing Army of Two (linked above). The campaigns get progressively longer and more challenging, but getting through the game is easy enough if you understand the fundamentals. Everything they do is for their country and for the money, so the game revolves around making money in what could be the world's most dangerous profession.Īrmy of Two takes you through time, from the early 90's and into the future, through six primary campaigns, as well as a training mode that gives you all of the information you need. The two characters, Salem and Rios, are US-trained, incredibly skilled private military contractors who are called in when the going truly gets tough. What's more, you can switch between the two characters before starting the game. Instead of controlling a team, you're actually only controlling another person. Secondly, it's a squad-based game, but not in the traditional sense that, say, Rainbow Six 3 or Conflict: Desert Storm were. First of all, it's in third person - not first - which isn't itself unique, but still pretty rare in a world full of first-person shooters. Army of Two takes a somewhat unique stance on the rather saturated shooter genre.
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